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Gaming as a form of self-care

The global games audience is estimated to be around 2.2 to 2.6 billion people; this means that 2.2-2.6 billion of us play video games. The attraction to gaming is pretty obvious, it’s a fun and entertaining way to spend some time, and we’ve all heard from the critics who claim...
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By , Jul. 28, 2018

The best TV cliffhangers

What do you do if you’re making a TV show and you want to tempt your audience to come back for another series? The answer, increasingly, is to end on a cliffhanger – leaving your viewers hanging on a big question or a shocking event can generate tons of discussion...
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By , Jul. 28, 2018

Decoding the white paper and travel

Ask the average person what the terms of Brexit involve and the likely answer would involve departure of the European Union, possibly the use of the phrase “Brexit means Brexit” and maybe an additional answer of the difference between “hard Brexit” and “Soft Brexit.” Until the release of the White...
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By , Jul. 27, 2018

Whatsapp-ening to us?

As of 2017, there are an estimated 39 million social media users across the United Kingdom alone whereby approximately 81% of them logging into various social media apps or websites every day. Most avid users are considered ‘young people’, with 96% of 16-24-year-olds using such networking sites. Hence, one of...
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By , Jul. 27, 2018

University College London faces criticism over enforcement of immigration controls for international students

University College London has faced criticism over their enforcement of immigration controls for international students, with staff and students calling the policies discriminatory. The dispute was caused when the university advised lecturers to carry out random spot checks on students’ identity documents and when one of the UCL’s leading faculties...
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By , Jul. 26, 2018