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Camp Chaos and Tower Terror: Smosh’s Most Unhinged WE’RE ALL GONNA DIE!!! Yet

On 29 August, the Smosh live TTRPG series WE’RE ALL GONNA DIE!!! returned with its most unhinged episode yet. With summer camp horror as the setting and a Jenga tower as the judge, this episode brought teamwork and audience participation to new heights. Once again hosted at Dynasty Typewriter in L.A., the episode began with the ever-charismatic George Primavera reminding us of the rules. The tower falls, and your character dies. Simple as that. Alongside George, Jon Matteson returned to the stage in full camp counsellor regalia, introducing us to the eerily peaceful setting of Camp Tuckaway.

Four junior counsellors are about to be united after years of being apart, all arriving at the camp under the watch of Camp Counsellor, Mr. Carroll. All they want is to have some fun without responsibility, but unnerving thumping in the forest and eerie sounds in the lake promise to put an end to their fun. Will they survive the night?”

Enter our players for the evening…

Jack Quaid as Cash Tuckaway – rich kid, bully, and son of the camp’s director. He’s desperate for a personality but doesn’t seem to get on with anyone around him.

Nick Williams as Boon Gully – a kid with an overbearing father and tragic backstory, who dreams of doing only one thing in life. Dance.

Danny Jolles as Eugene Leibowitz – the exact Eugene you’re picturing. Nerdy. Nervous. And often overshadowed by his brother… quite literally.

Angela Giarratana as King Leibowitz – Eugene’s younger but much larger brother, full of confidence and risk-taking behaviour.

From their first interactions on the camp bus, it was clear that this group of players had the best chemistry of any episode so far, and George hadn’t even started the story yet. Jack Quaid’s jokes were flying. Sibling dynamics between Angela and Danny were forming. And Nick’s witty comebacks were instant.

This new addition to the series, though never seen before, added chaos to the show

It kicked off with a slow burn. Eerie noises in the woods, a creepy lake, and an unsettling ritual performed by Jon Mattesson’s NPC, Ricky Carroll, whose disembowelment on stage was hilariously grotesque but extremely well-costumed. Cue the other NPC of the evening: Spencer Agnew as Sheriff Cain Abbott, whose accent and mysterious demeanour made him an immediate crowd favourite.

This episode leaned into ‘creature feature’ territory, with George introducing us to a crab-like lake monster that puppeteered the body of poor Rick Carroll. Thanks to George’s brilliant sound effects and Jon’s unsettling performance as crab-Ricky, the horror escalated. All of this hinged on our players making increasingly impossible pulls from the tower.

In a delightful twist, the digital audience was brought into the game, voting on where the keys to the bus were hidden, something which our players would hopefully guess correctly. I unfortunately could not partake in this as I was on the rewatch, but this new addition to the series, never seen before, added chaos to the show.

The tower grew increasingly unstable and, unfortunately, we had to witness our first “fail” of the evening – not a collapse, but a deliberate withdrawal. But in Dread, failure always has a price. Our party of players were split across different challenges. The tower demanded more pulls… too many. A sacrifice was made, sending the tower tumbling and propelling the rest forward.

The tower betrayed him instantly; the look on Jack’s face was priceless

A fresh tower was built upon the table. George was relentless, requiring the remaining players to pull even more blocks per turn. At one point, six pulls were required in a single minute!

Then came one of the night’s most high-risk moments. Jack Quaid, tasked with pulling four blocks in only 30 seconds, approached the tower with optimism (and his lucky glove). But the moment that first block was pulled, it was clear things weren’t going to turn out the way he wanted. The tower betrayed him instantly; the look on Jack’s face was priceless.

Now, only two remained, the brothers Eugene and King (Danny and Angela), a pairing that, quite honestly, has been the highlight of the series so far. A third tower was brought out, and the endgame began. Working together to fix the camp bus, the pair were forced to pull blocks simultaneously. The moment we all feared eventually came. One brother sacrificing their life for another.

With its strongest cast chemistry yet, this episode truly proved that the producers still have many twists and tricks up their sleeves

And it does not end there. Another tower emerged. “How many?!” I hear you, Angela. One player left. Eight pulls in one minute. Somehow, the tower survived. But the episode wasn’t over. “I really thought we were out,” said Danny. So did I.

And then, in a now-signature moment, George turned to the crowd. “And now we get to what has become my favourite part of the show. I need somebody from the audience.” A volunteer was selected, and their final challenge was presented to them: five pulls in sixty seconds – the most ever asked of an audience member. The entire room held its breath.

You should know by now that I’m not going to spoil that part. You’ll have to watch and find out for yourself at live.smosh.com. With its strongest cast chemistry yet, this episode truly proved that the producers still have many twists and tricks up their sleeves. Maw Meadows is starting to feel a lot more connected and a lot more cursed than we first thought. Make sure you don’t miss out.

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